Automotive Modeling in CINEMA 4D
3D car models are a mainstay of computer graphics. There are countless types to choose from and they offer a great exercise in building different kinds of geometry. Software required: CINEMA 4D.
What you'll learn
3D car models are a mainstay of computer graphics. There are countless types to choose from and they offer a great exercise in building different kinds of geometry. CINEMA 4D offers a number of great options for building cars and throughout tutorial we'll put some of those to use building a Rolls Royce. In this CINEMA 4D tutorial, we'll use a number of box-modeling methods to build the main body of the car. We'll talk about separating out the panels and how we can add resolution and detail selectively using tools like the Knife and Extrude. We'll also cover the use of Cloner Objects to quickly create complex models like the spokes of our wheels. Once our modeling is completed, we'll spend a little time adding materials and textures so that, in the end, we'll come out with a nice final render of our car. We'll touch on a variety of modeling tools that will not only allow you to create this particular vehicle, but to build your own cars and hard surface models more quickly and efficiently. Find more great tips and a helpful guide on 10 Tips for Automotive Modeling. Software required: CINEMA 4D.
Table of contents
- Importing Back Images 7m
- Blocking Out the Main Shape of the Car 9m
- Shaping the Body 13m
- Separating the Panels 10m
- Separating the Front Section 11m
- Detailing the Grill 10m
- Finishing the Grill Interior 11m
- Blocking Out the Fenders 12m
- Detailing and Separating the Fenders 10m
- Finishing the Fenders and Step 11m
- Adding the Frame Pieces 5m
- Finishing the Grill Front Area 12m
- Adding Headlights 11m
- Adding Small Lights 12m
- Building the Pillars and Windows 7m
- Modeling the Door Handles and Mirrors 15m
- Starting the Soft Top 8m
- Adding Wrinkles to the Soft Top 10m
- Building the Soft Top Side Piece 9m
- Modeling the Back of the Car 13m
- Finishing the Back and Adding Bumpers 11m
- Adding Vents to the Side of the Car 10m
- Copying Pieces Symmetrically 7m
- Building the Tire 7m
- Modeling the Wheel 9m
- Adding Spokes to the Wheel Using Cloner Objects 14m
- Finishing the Spokes 12m
- Creating a Beveled Logo from Splines 14m
- Modeling the Hood Ornament 17m
- Creating a Steering Wheel and Seats 8m
- Adding Materials to the Body and Chrome Pieces 10m
- Finishing the Materials 6m
- Adding Tire Treads and Headlight Detail 10m