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Automotive Modeling in CINEMA 4D

3D car models are a mainstay of computer graphics. There are countless types to choose from and they offer a great exercise in building different kinds of geometry. Software required: CINEMA 4D.

Justin Marshall - Pluralsight course - Automotive Modeling in CINEMA 4D
by Justin Marshall

What you'll learn

3D car models are a mainstay of computer graphics. There are countless types to choose from and they offer a great exercise in building different kinds of geometry. CINEMA 4D offers a number of great options for building cars and throughout tutorial we'll put some of those to use building a Rolls Royce. In this CINEMA 4D tutorial, we'll use a number of box-modeling methods to build the main body of the car. We'll talk about separating out the panels and how we can add resolution and detail selectively using tools like the Knife and Extrude. We'll also cover the use of Cloner Objects to quickly create complex models like the spokes of our wheels. Once our modeling is completed, we'll spend a little time adding materials and textures so that, in the end, we'll come out with a nice final render of our car. We'll touch on a variety of modeling tools that will not only allow you to create this particular vehicle, but to build your own cars and hard surface models more quickly and efficiently. Find more great tips and a helpful guide on 10 Tips for Automotive Modeling. Software required: CINEMA 4D.

Table of contents

About the author

Justin Marshall - Pluralsight course - Automotive Modeling in CINEMA 4D
Justin Marshall

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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