Automotive Modeling in 3ds Max 2009
Learn a production workflow to automotive modeling in 3ds Max and a multitude of Polygon, NURBS, and Spline-based techniques that can be used for Film, Games, and Automotive Design. Software required: 3ds Max 2009 and up (required to open project files).
What you'll learn
Learn a production workflow to automotive modeling in 3ds Max and a multitude of Polygon, NURBS, and Spline-based techniques that can be used for film, games, and automotive Design. This tutorial contains over 7.5 hours of project-driven training. Popular highlights include: Viewport Background Images; Establishing Automotive Line Flow; Creating Multiple Fitted Panels; Redrawing Topology; Adding Resolution to Tighten Edges; Adding Edge Loops with Connect Tool; Edge Loop and Ring Selections; Converting Sub-object Selections; Adding Geometry with Bridge; Cloning Geometry and Shapes; Attaching and Detaching Geometry; Building Geometry with Splines; Building Geometry with NURBS Curves; Mirroring Geometry; Symmetry Modifier; Converting Parametric Geometry; Previewing Smooth Geometry; Creating Detail with Extrude Tool; Importing Adobe Illustrator Curves; Creating and Adding Realistic Materials; Adding Bump Maps to Materials; Creating UV Layouts; Creating Geometry with Primitives; Changing Geometry Creation Parameters; Welding Vertices; Creating Splines and Patches; Edit/Delete Message Reply With Quote. Software required: 3ds Max 2009 and up (required to open project files).
Table of contents
- Setting up Viewport Background Images 3m
- Modeling the Wheel Arches 10m
- Bridging Geometry Between the Arches 3m
- Extruding Edges up Along the Side 6m
- Extruding Out the Back 4m
- Extruding Out the Front 9m
- Tweaking the Topology on the Front Fascia 8m
- Extruding Across Hood 12m
- Extruding Across the Back and Bottom 10m
- Detaching the Belly Pan 7m
- Detaching and Shaping the Hood 8m
- Adding Edge Detail to the Front Fascia 10m
- Extruding in the Front Vent Area 11m
- Adding Struts to the Grill 10m
- Adding Remaining Fascia Details 11m
- Adding the Side Vent 9m
- Finishing the Fascia Details 10m
- Refining the Headlight Interior 11m
- Refining the Topology of the Trunk 11m
- Detaching the Trunk and Taillights 10m
- Finishing the Tail Lights 11m
- Adding Body Detail to the Side 10m
- Detaching the Panels 8m
- Building the Top of the Cab 7m
- Extruding Down the Sail Panel 8m
- Building the Roof 11m
- Detaching the Door Frame 5m
- Adding Thickness to the Panels 13m
- Adding the Rocker Panel 4m
- Adding Details to the Back End 10m
- Adding the Exhaust Pipes 5m
- Detaching the Doors 5m
- Adding Door Handles 12m
- Cloning the Quarter Panel 3m
- Modeling the Fuel Cap 8m
- Building the Windshield 8m
- Modeling the Back Light 7m
- Adding Windows to the Doors 5m
- Modeling Covers for the Quarter Windows 10m
- Adding a Scoop to the Hood 11m
- Building a Spoiler 12m
- Modeling the Trunk Emblem 5m
- Modeling the Grill Mesh 10m
- Building Head Lamps 12m
- Adding an Emblem to the Grill 5m
- Building a Tire 5m
- Adding the Wheel 5m
- Finishing the Shape of the Wheel 8m
- Adding Detail to the Wheel 12m
- Adding Disc Brake and Caliper 8m
- Modeling the Rear View Mirror 8m
- Creating a UV Layout for the Tire 4m
- Adding a Car Paint Material 8m
- Creating Reflector Materials 6m
- Setting up a Material for the Tire 4m
- Adding Remaining Materials 8m
- Performing Final Material Changes 5m