Automotive Modeling in 3ds Max 2015
In this 3dsMax tutorial we'll use an edge modeling method to begin building our Maserati Gran Turismo. Software required: 3ds Max 2015.
What you'll learn
In this 3dsMax tutorial we'll use an edge modeling method to begin building our Maserati Gran Turismo. Computer generated cars are a staple of film and commercial projects. Whether the parts all fly together before our eyes in a commercial meant to show off superior engineering, or the car is tossed around by gigantic creatures in a feature film, there is a need to create 3D automotive models. The different parts of a car present specific challenges but also provide certain advantages. The workflow for creating a car can vary, from using splines and surfaces to box modeling. Once we're happy with the shape, we can cut the panels apart and add thickness. We'll cover methods for maintaining hard edges and smooth contours. We'll cover the common polygon modeling tools, as well as some new tools in the Modeling Ribbon that will make certain tasks much easier. It's a big project, but we'll go step by step so that by the end, you'll have created a 3D car from scratch and have the knowledge you need to build your own vehicle. Software required: 3ds Max 2015.
Table of contents
- Setting up the Reference Images 9m
- Modeling the Wheel Arches 7m
- Connecting the Wheel Arches 10m
- Reshaping the Side of the Car 14m
- Extending up the Side of the Car 13m
- Building Across the a-pillar 15m
- Modeling the Roof 12m
- Creating the Front of the Car 9m
- Modeling the Hood 17m
- Splitting the Side Panels 10m
- Building the Front Bumper 15m
- Finishing the Front Bumper 12m
- Blocking in the Rear 14m
- Finishing the Rear End 12m
- Blocking in the Tail Light Area 11m
- Modeling the Spoiler 11m
- Beginning to Model Underneath the Rear End 12m
- Finishing the Plastic Details of the Rear End 15m
- Finishing the Rear End Details 17m
- Adding Thickness to the Panels 19m
- Modeling the Belly Pan 12m
- Creating the Window Seals 9m
- Modeling the Windows 15m
- Building the Door Handle Recess 13m
- Modeling the Door Handle 7m
- Modeling the Windshield Trim 16m
- Creating the Side Mirrors 14m
- Building the Grill 13m
- Modeling the Grill Screen 7m
- Modeling the Main Headlight Elements 11m
- Finishing the Headlight 19m
- Creating the Tail Light 8m
- Modeling the Fuel Port 7m
- Adding the Vents on the Fender 12m
- Modeling the Rims 16m
- Finishing the Rims 17m
- Modeling the Tire 9m
- Completing the Wheels 15m
- Modeling the Reverse Scoops of the Hood 15m
- Cleaning up the Scene 11m