Artist's Guide to MEL in Maya
In this tutorial, you'll gain the skills needed to build tools with MEL that can help you and your team save time. Software required: Autodesk Maya 2014.
What you'll learn
Welcome to the Artist's Guide to MEL. We'll start by learning how to run applications right from Maya and then learn how to use Shelves and Marking Menus to our advantage. Afterwards, we'll learn how to code our how expressions and channel connections, along with learning how Script Nodes works, to make our assets user-friendly. To finish up, we'll learn how to create a tool that can save poses and bookmarks objects. By the end of this tutorial, you'll have the skill set to build tools with MEL that can help you and your team save time. Software required: Autodesk Maya 2014.
Table of contents
- Launching an Application from Maya 5m
- Working with Shelves 14m
- Utilizing Marking Menus 12m
- Coding an Expression 14m
- Creating Nodes and Connecting Attributes with MEL 13m
- Script Nodes 8m
- Coding a Tool for Saving Poses 8m
- Working with 'for' Loops 16m
- Coding a Shelf Button and Utilizing Prompt Dialogs 15m
- Building Custom User Interface Windows 6m
- Finishing the UI 19m
- Integrating the Pose Saver into Your Custom UI 14m