Fundamentals of Arnold for Maya
Arnold is the production quality render engine that comes included with Maya. This course will get you up to speed with one of the most powerful and easy to use render engines on the market in Arnold. Software required: Maya 2017, Arnold 1.4.1.1.
What you'll learn
Are you interested in learning how to use Arnold, the production quality render engine included with Maya 2017 and later? If so, this course is for you. In this course, Fundamentals of Arnold for Maya, you'll learn the fundamentals of Arnold for Maya. First, you'll start off with learning some of the basics like how ray depth works. Next, you'll dive into linear workflows and learn how the implementation of Arnold changes your process. Then, you'll learn all about lighting with Arnold as well as shading and texturing. Finally, you'll wrap up things with learning how to setup Arnold to get your final rendered images out so they can be used. By the end of this course, you'll have a good foundation of knowledge, regarding Arnold, on which to build moving forward. Software Required: Maya 2017, Arnold 1.4.1.1
Table of contents
- Module Introduction 1m
- Diffuse and Matte Attributes for the aiStandard Shader 13m
- Specular and Reflection Attributes for the aiStandard Shader 11m
- Refraction Attributes for the aiStandard Shader 11m
- Working with the aiHair Shader and nHair 15m
- Working with the aiHair Shader and XGen 9m
- Working with the aiSkin Shader 15m