Architectural Detailing in ZBrush
In this ZBrush tutorial, we will learn teachniques for interior/exterior architectural detailing in ZBrush Building and detailing environments can be a time consuming process.
What you'll learn
In this ZBrush tutorial, we will learn teachniques for interior/exterior architectural detailing in ZBrush Building and detailing environments can be a time consuming process. To finish your models, you might need to create texture maps, either derived from photos, procedurally generated or hand painted. Adding higher resolution detail, like bricks or stone, to your interior and exterior models can be challenging as well. ZBrush can make this process a little bit easier. We'll start by creating a seamless brick texture that we can apply to our geometry. We'll look at using the Projection Master to quickly add detail to our models. We'll use Noise to interactively dial in some specific patterns, like a knockdown wall texture. We'll also look at building individual elements using primitive geometry that we can then append to our model. Once you're done with the tutorial, you'll have a better understanding of some of the tools you can use to detail your environments in ZBrush and a few ideas to get you going.
Table of contents
- Creating a Seamless Brick Texture 5m
- Applying Seamless Alphas Using Stencils 8m
- Adding the Brick Deformation and Noise 6m
- Building the Window Arch from Primitive Geometry 7m
- Sculpting and Painting the Window Arch 16m
- Building the Columns with Projection Master 4m
- Assembling the Door 10m
- Adding Texture to the Ceiling Tiles with Noise 7m
- Adding a Knockdown Texture and Chair Rail to the Wall 7m
- Adding Tile to the Floor 5m
- Appending Elements and Adding Detail to the Cornice 10m