Animation Retargeting Techniques in Maya
In this set of Maya tutorials, you will learn a variety of techniques for retargeting animation to save time building animation assets. Software required: Autodesk Maya 2012.
What you'll learn
In this set, of Maya tutorials you will learn a variety of techniques for retargeting animation to save time building animation assets. We'll start by learning how Maya's Trax Editor can be used to retarget animation. We'll then take another approach and utilize MEL to accomplish the same thing. Finally, we'll work with Maya's intuitive Human IK toolset to retarget from a performance-captured animation to a custom skeleton. We'll also cover techniques for optimizing and correcting animation after it has been remapped. By the end of this set of tutorials, you will be familiar with several tools you have at your disposal for re-purposing animation, to ultimately, save production time. Software required: Autodesk Maya 2012.
Table of contents
- Retargeting Animation with Maya's Trax Editor and Character Mapper 9m
- Transferring Animation from the Source to the Target 9m
- Modifying the Remapped Animation 10m
- Transferring Animation with Basic MEL 14m
- Separating the Target Rig from Its Source 8m
- Retargeting with Maya's Human IK Tools 4m
- Preparing Skeletons for Characterization 12m
- Retargeting with Maya's Character Controls UI 5m