Animating a Walk Cycle in Blender
In this Blender tutorial, we'll learn how to create a believable walk cycle in Blender. Software required: Blender v2.75.
What you'll learn
In this Blender tutorial, we'll learn how to create a believable walk cycle in Blender. We'll begin by studying the primary extreme poses that make up every walk cycle. Then we'll study video reference and pick apart some of the main traits you'll find in a person's walk in the real world. Next, we'll start our animation by creating the contact position. Once we have all the extreme poses established we'll begin refining our animation utilizing Blender's Graph Editor to adjust things like spacing, as well as make larger scale changes to our animation. Finally, we'll explore some ways we can very easily add a lot of personality and character to our walk by adjusting our extreme poses. By the end of this Blender training, you'll be able to start tackling your own character's walk cycles. Software required: Blender v2.75.
Table of contents
- Breaking Down the Main Poses of a Walk 6m
- Studying Video Reference 9m
- Preparing the Scene for Animation 6m
- Starting the Contact Position 7m
- Finishing the Contact Position 10m
- Creating the Down Position 9m
- Adding the Passing Position 8m
- Creating the up Position 6m
- Refining the Upper Body 9m
- Beginning the Finger Animation 8m
- Finishing the Finger Animation 5m
- Adding More Weight to the Hips 6m
- Adding Rotation to the Feet 7m
- Creating Lead and Follow for the Head 6m
- Creating the Second Step in the Walk Cycle 7m
- Tweaking the Movement on the Arms 8m
- Polishing the Fingers 12m
- Finishing the Walk Cycle 11m
- Translating the Walk Forward 13m
- Quickly Adding Personality and Character to a Walk Cycle 10m