Animating Quadrupeds in XSI
Learn time-saving animation techniques, the mechanics of quadrupeds, and a flexible workflow to creating convincing animations in XSI. Software required: XSI 6.0 and up.
What you'll learn
Learn time-saving animation techniques, the mechanics of quadrupeds, and a flexible workflow to creating convincing animations in XSI. Contains over 3 hours of project-oriented training. Perfect for intermediate artists. Popular highlights include the following items: mechanics of quadruped animation, quadruped anatomy for animators, reference images, ghosting, captures, copying and pasting keys, working with character key sets, timing and spacing, follow-through, achieving believable weight, translating cycles forward, navigating Animation Editor, modifying F-curves, snapshot curves, cycling animation, animating arcs, in-betweening, and editing slopes. Software required: XSI 6.0 and up.
Table of contents
- Animating the Major Poses for the Horse (Part 1) 9m
- Animating the Major Poses for the Horse (Part 2) 9m
- Animating the Major Poses (Part 3) 10m
- Animating the Major Poses (Part 4) 12m
- Animating the Major Poses (Part 5) 11m
- Completing the Extremes / Cycling Animation 10m
- Correcting the Fluidity of the Upper Body 12m
- Adding Motion to the Hip 5m
- Cleaning up the Animation on the Left Thoracic Leg 10m
- Fixing the Fluidity of the Horse's Left Shoulder 7m
- Using Ghosting to Correct the Action Path of the Left Pelvic Limb 9m
- Cleaning up the Animation on the Right Thoracic Leg 8m
- Adjusting the Fluidity of the Right Shoulder 8m
- Fixing the Flow of the Right Pelvic Leg 9m
- Adding the Side to Side Motion of the Thoracic Limbs 11m
- Adding the Side to Side Movement of the Pelvic Limbs 5m
- Animating the Chest 4m
- Adding Movement to the Neck and Head 5m
- Animating the Left Ear 8m
- Working on the Right Ear 6m
- Focusing on the Tail 6m
- Efficiently Adding a Wave Pattern to the Tail 10m
- Bonus: Translating the Gallop Forward 4m