Animating Quadrupeds in 3ds Max 2012
In this 3ds Max tutorial, we will learn how to animate a quadruped. Software required: Autodesk 3ds Max 2012.
What you'll learn
In this 3ds Max tutorial, we will learn how to animate a quadruped. Throughout these lessons, we will learn how to break down the complex movements of a quadruped into manageable steps to create a fun and natural-looking animation. We'll start by taking a look at reference before we begin blocking in the animation. After that, we'll learn how to smoothly transition from our blocking stage to our polish pass all the while learning essential workflows, such as follow-through techniques and managing animation in 3ds Max's Curve Editor. We'll learn how to use simple expressions to shift keyframes to an exact time and value so we'll better know how to create life-like quadruped animations. By the end of this course, you will have the skills to bring your own quadruped to life in a convincing way. Software required: Autodesk 3ds Max 2012.
Table of contents
- Starting on the Animation 10m
- Blocking in the Peak Point of the Gallop 8m
- Blocking in the Pose Before the Next Contact Position 4m
- Roughing in the Next Contact Position 8m
- Roughing in the Next Set of Extremes 11m
- Starting on the Last Half of Our Blocking Stage 8m
- Finishing the Extremes 12m
- Smoothing the Animation and Setting It to Cycle Infinitely 8m
- Smoothing the Movements of the Upper Body 12m
- Finalizing the Legs 10m
- Animating the Neck and Head 9m
- Adding Follow-through to the Ears 11m
- Animating the Tail 15m
- Cleaning up the Animation 5m
- Translating the Cycle Forward 4m