Animating Quadrupeds in 3ds Max
In this series of tutorials we will learn how to animate a run cycle for a quadruped-type creature. Software required: Autodesk 3ds Max 2014.
What you'll learn
In this series of tutorials we will learn how to animate a run cycle for a quadruped-type creature. We'll start by learning how to set our animation preferences. We'll then have a look at reference we can use to guide us in achieving realism throughout the animation. After this, we'll begin our blocking pass and from there, we'll move to refining our work with time-saving techniques. Once we've completed the cycle, we'll then learn how to translate it forward. By the end, you'll have the skill-set to animate your own quadrupeds in 3ds Max. Software required: Autodesk 3ds Max 2014.
Table of contents
- Setting Your Preferences 3m
- Blocking in the First Pose 6m
- Blocking in the Initial Contact Positions 7m
- Animating the Down, Passing, and Peak Positions 8m
- Roughing in the Final Contact Positions 6m
- Adding the Last Pose and Cycling the Animation 8m
- Polishing Your Blocking Pass 8m
- Polishing the Legs 8m
- Finalizing the Legs 7m
- Completing Our Work on the Vertebrae 8m
- Adding Follow-through to the Ears 6m
- Animating the Tail 7m
- Finalizing the Tail's Blocking Pass 3m
- Wrapping up Our Work on the Tail 5m
- Keeping Offset Cycled Keys in Range 6m
- Animating the Toes to Push Follow-through and Realism 5m
- Translating the Run Forward 5m