Animating Game Characters in Maya
In this collection of lessons, we will learn about a wide variety of useful techniques for animating game characters. Software required: Maya 2011 and higher.
What you'll learn
In this collection of lessons, we will learn about a wide variety of useful techniques for animating game characters. In this course, we will animate a character for a game in Maya. We will explain workflow techniques that will help us to not only save time with our animations, but at the same time, capture a fitting and entertaining personality through the gestures of our character that an audience will enjoy. By the end of this course, you will learn animation techniques that can be applied to any character you may animate in the future. Software required: Maya 2011 and higher.
Table of contents
- Setting up the Scene for the Idle Animation 15m
- Animating the Upperbody 8m
- Adding Movement to the Right Foot 5m
- Working on the Left Arm 6m
- Finishing Our Work on the Left Arm 9m
- Animating the Right Arm 7m
- Adding Animation to the Chest 6m
- Animating the Head 4m
- Finalizing the Idle 4m
- Preparing the Scene for the Attack Animation 4m
- Starting on the Biker's Attack Animation 8m
- Animating the Seond Pass of the Extremes 9m
- The Third Pass of the Extremes 7m
- Wrapping up the Extremes 13m
- Adding Break-down Poses 9m
- The First Refinement Pass: Tweaking the Upper Body 12m
- The Second Refinement Pass: Fine-tuning the Right Foot 8m
- The Third Refinement Pass: Editing the F-curves 11m
- Finalizing the Third Refinement Pass 11m
- Finishing the Biker's Attack 7m