Animating Advanced Body Mechanics in Maya
Throughout these lessons we'll dive into animating our character creating advanced body mechanics that involve running and jumping onto and off platforms. Software required: Maya 2014.
What you'll learn
Throughout these lessons we'll dive into animating our character creating advanced body mechanics that involve running and jumping onto and off platforms. We'll cover how to navigate the animation process such as blocking in animations, refining animations and polishing animations using advanced techniques that industry professionals use every day. By the end of this tutorial you will be able to animate your own character to perform advanced body mechanics just like the pros. Software required: Maya 2014.
Table of contents
- Planning with References 19m
- Beginning the Blocking Stage 10m
- Continuing the Blocking Process 13m
- Finalizing the Blocking of Our Character 13m
- Blocking Passing Positions 14m
- Blocking Passing Positions for the Flip 11m
- Adding Remaining Passing Positions 10m
- Adding in-betweens to Our Contact and Passing Positions 10m
- Finalizing in-betweens 14m
- Refining the Blocking of Our Character 15m
- Converting Stepped Curves into Spline Curves 13m
- Conquering the Graph Editor 16m
- Timing Adjustments 15m
- Refining Poses and Curves 14m
- Adjusting the Poses and Play Blasts 15m
- Creating Transitions Between Poses 15m
- Finalizing the Poses 12m
- Adjusting the Poses in the Graph Editor 11m
- Addressing Anticipation of the Leap 15m
- Spacing of the Wall Land 15m
- Adding Anticipation and Weight to the Jump 15m
- Using the Graph Editor to Fix Errors 11m
- Animating the Character to Kick Off the Wall 15m
- Creating the Wall Climb 15m
- Animating the Climb and Jump 14m
- Finalizing the Landing 13m
- Adjusting Geometry Penetrations 15m
- Finalizing Curve Adjustments 13m
- Final Render of Animation 8m