-
Course
- Core Tech
Broadening Android App Appeal and Reach
The Android platform encompasses a rich ecosystem of users and devices. In this course, you’ll learn how to create apps that effectively engage this ecosystem through multiple language support, device adaptability, accessibility, and custom views.
What you'll learn
The Android platform encompasses one of the largest user bases of any platform and provides those users with a rich device ecosystem filled with choices. In this course, Broadening Android App Appeal and Reach, you’ll learn how to succeed in this environment by creating apps that effectively engage the needs of these users and that adapt to their individual device capabilities. First, you will see how to use the Android resource system to create apps that dynamically adapt to device features and capabilities. Next, you’ll explore how to create locale-aware apps that have multiple-language support and display text in the user’s language of choice. After that, you’ll dive into creating custom views that allow your app to present a rich and engaging user experience. You’ll then learn to add Android Studio design-time configurability to your custom views and incorporate interactive features. Finally, you’ll gain an understanding of how to create apps that provide support for accessibility features such as non-touch navigation and screen readers. By the end of this course, you’ll have the skills and knowledge to create your own Android applications that that effectively engage and meet the needs of the rich ecosystem of Android devices and users.
Table of contents
- Introduction | 1m 34s
- Resources and Adaptability | 3m 4s
- Identifying Need for Adaptability | 3m 28s
- Loading Different Values Based on Screen Width | 6m 11s
- Creating Orientation-specific Activity Layouts | 5m 26s
- Verifying Activity Orientation Change Behavior | 3m 37s
- Manage Activity State on Orientation Changes | 4m 27s
- Localizing UI Text into Alternative Languages | 4m 53s
- Verifying Localized Text Behavior | 2m 27s
- Drawable Resources and Device Screen Density Differences | 4m 12s
- Understanding the Device Screen Density Challenge | 3m 44s
- Drawable Resources and Project Structure | 4m 42s
- Adding Density-specific Drawable Resources | 6m 55s
- Summary | 2m 23s
About the author
Jim Wilson is president of JW Hedgehog, Inc., a consulting firm specializing in solutions for the Android, iOS, and Microsoft platforms. Jim has over 30 years of software engineering experience, with the past 15 years heavily focused on creating mobile device and location-based solutions.
More Courses by Jim