Creating an Optimized Architectural Visualization in 3ds Max and V-Ray
In this series of tutorials we will learn how to model a complex architectural scene and optimize it for quick editing and rendering. Software required: 3ds Max 2012, V Ray 2.0, AutoCAD 2013, Photoshop CS4, Greeble.
What you'll learn
In this series of tutorials we will learn how to model a complex architectural scene and optimize it for quick editing and rendering. Throughout these lessons we will go through the steps of creating a complex architectural scene in a way that makes it quick to create, easy to edit, and fast to render. We will learn about the various modeling techniques essential to architectural workflows, including terrain, cities, polygon modeling, splines and nurms smoothing, as well as optimization techniques such as using proxies and XRef scenes. By the end you will be able to handle any scale of architectural project and easily complete them within very short deadlines. Software required: 3ds Max 2012, V Ray 2.0, AutoCAD 2013, Photoshop CS4, Greeble.
Table of contents
- Site Texturing 10m
- Creating the Site Reflection Texture 11m
- Importing Images into AutoCAD 7m
- Drafting Contours and Buildings in AutoCAD 9m
- Importing AutoCAD Files to 3ds Max 7m
- Terrain Creation 12m
- Terrain Mesh Division and Site Textures 9m
- Greeble City Creation 5m
- Extracting Textures for the Facade of the City 8m
- Texturing the City Model 7m
- Preparing Architectural AutoCAD Plans 8m
- Importing AutoCAD Plans into 3ds Max 7m
- Updating Linked Plans 4m
- Modeling Organic Outlines Using Splines 13m
- Extruding Splines 7m
- Modeling the Tower Facades 11m
- Modeling Slabs and Balustrades 11m
- Creating More Slabs, Balustrades, and Columns 9m
- Modeling Columns and Lift Cores 4m
- Organic Modeling of the Stadium Support 11m
- Modeling the Stadium Seating 11m
- Editing the Seating Model 8m
- Editing the Tower and Seating Connection 6m
- Organic Modeling of the Stadium Shell 11m
- Editing the Top Roof Slab 10m
- Modifying Floor Slabs and Adding Stadium Details 12m
- Editing Ground Terrain for Grass and Plants 11m
- Creating Proxy and Billboard Plants 9m
- Scattering Plants and Importing Proxies into the Model 11m
- Modeling Pavilions Using Nurms 10m
- Texturing the Glass Facade 11m
- Texturing the Building Interiors 11m
- Texturing the Balustrades 8m
- Summing up the Texturing 9m
- Render Settings for Draft Views 13m
- Getting the Final Image 12m
- Photoshop Workflow and Conclusion 9m