Creating an Interior Walkthrough in Unreal Engine and 3ds Max
Throughout these lessons, we will follow the entire process of creating an interactive walkthrough of a small apartment in Unreal Engine 4, 3ds Max and Photoshop. Software required: 3ds Max 2014, Unreal Engine 4.7, Photoshop CC.
What you'll learn
Throughout these lessons, we will follow the entire process of creating an interactive walkthrough of a small apartment in Unreal Engine 4, 3ds Max and Photoshop. We'll go through the process of setting up and unwrapping our model in 3ds Max, all the way through to lighting, creating materials, and adding interactive elements using Blueprints. By the end of this tutorial, you should be able to take away plenty of techniques and tips to quickly and efficiently create your own architectural scenes in Unreal Engine 4. Software required: 3ds Max 2014, Unreal Engine 4.7, Photoshop CC.
Table of contents
- Setting up 3ds Max 3m
- Examining Our Model 10m
- Unwrapping Our Model 11m
- Exporting from 3ds Max 10m
- Creating Our Project in Unreal Engine 8m
- Inserting Our Geometry 10m
- Moving Geometry from 3ds Max into Unreal Engine 8m
- Generating Basic Materials 10m
- Creating Glass Material 11m
- Creating Wood Material 12m
- Creating Fabric Material 11m
- Finishing up Our Materials 11m
- Applying Materials to Our Scene 11m
- Creating Colliders 10m
- Preparing to Light Our Scene 7m
- Setting up the Exterior Lighting 8m
- Creating the Interior Lighting 10m
- Examining Ies Lights 5m
- Tidying up Our Scene 10m
- Using Lut's for Color Grading 9m
- Applying Post-processing Effects 9m
- Setting up a Lamp Class Blueprint 10m
- Controlling Our Lamp 10m
- Changing Furniture Color with Blueprint 10m
- Setting up a Short Intro Cutscene in Matinee 11m
- Recording and Exporting from Matinee 6m