Course
Skills Expanded
Creating an Alpha Pack in ZBrush
Throughout these lessons, we'll look at ways of generating and using alphas and masks to detail geometry. Software required: Maya 2015, ZBrush 4R7, Photoshop CS6, Bitmap 2 Material, xNormal.
What you'll learn
Throughout these lessons, we'll look at ways of generating and using alphas and masks to detail geometry. We'll begin by exploring creative ways to generate libraries quickly and effectively. We will then use these libraries to detail a weapon model. Software required: Maya 2015, ZBrush 4R7, Photoshop CS6, Bitmap 2 Material, xNormal.
Table of contents
Introduction and Project Overview
0mins
Creating an Alpha Pack in ZBrush
115mins
- Discussing Decals, Masks, and Alphas 12m
- Generating Alphas from Basic Geometry 8m
- Creating Alphas from Text 11m
- Creating Brush and Pattern Sets 11m
- Making Tile-able Alphas and Masks 9m
- Generating Depth Map Alphas 11m
- Using Noisemaker to Create Alphas 10m
- Creating Shortcuts for Alpha Sets 8m
- Applying Color and Materials for Polypainting 12m
- Using Shadowbox to Create a Hook 7m
- Applying Color Using Alphas 12m
- Using a BPR Render to Generate Maps 5m