Creating an Alien Helmet in V-Ray for Maya and NUKE
In this NUKE tutorial, we'll discuss how to integrate a 3D helmet into a live action plate. Software required: Agisoft Photoscan Standard Edition 1.1.2, PFTrack 2015.1.1 , mocaPro 4 and MochaImport+.
What you'll learn
In this NUKE tutorial, we'll discuss how to integrate a 3D helmet into a live action plate. Some of the major topics that we will be discussing throughout this course will include photogrammetry in PhotoScan, object tracking in PFTrack, shading, lighting, and rendering in V-Ray for Maya and compositing in NUKE. By the end of this NUKE training, you'll have a deeper understanding of how to integrate your own 3D assets into a live action plate. Software required: Agisoft Photoscan Standard Edition 1.1.2, PFTrack 2015.1.1 , mocaPro 4 and MochaImport+.
Table of contents
- Idea and Preproduction of the Alien Helmet 4m
- Exploring Production and Postproduction 5m
- Choosing Tools for Creation 5m
- Using Photogrammetry in Photoscan 7m
- Tracking a 3D Object in PFTrack 5m
- Retouching Tracking Markers with mocha Import+ for NUKE 10m
- Stitching Spherical HDR in Autopano Giga and Fixing the Nadir in NUKE 8m
- Setting up the Maya 3D Scene 5m
- Shading and Lighting in V-Ray 3 for Maya 6m
- Setting up Render Elements in V-Ray for Maya 7m
- Discussing the General NUKE Setup 8m
- Applying Subsurface Skin Glow Effect with Beauty Pass and UV Pass 10m
- Setting up the Shadows and Deep Holdout 5m
- Deep Depth of Field and 3D Render Integration 6m
- Deep Exrs and the UV Render Pass 9m