Creating an African Tribal Mask for 3D Printing in Maya and Mudbox
In this Maya and Mudbox tutorial, we'll cover modeling, sculpting and painting an African-style mask. Software required: Maya 2016, Mudbox 2016, Cura.
What you'll learn
In this Maya and Mudbox tutorial, we'll cover modeling, sculpting and painting an African-style mask. We'll explore the process of exporting maps for animating and rendering in Maya. We'll also cover converting the high-resolution sculpt to a GCode slice file for FDM printing using a Lulzbot TAZ 5 3D printer. By the end of this Maya and Mudbox training, you'll have created a tribal mask ready for 3D print. Software required: Maya 2016, Mudbox 2016, Cura.
Table of contents
- Preparing the Image in Photoshop 6m
- Tracing Surface Ornaments Using the Pen Tool 10m
- Creating the Modeling Template 9m
- Beginning the Face 11m
- Finishing the Eyes 12m
- Shaping the Nose and Mouth 10m
- Finishing the Mouth 10m
- Joining Front and Back Shapes 10m
- Mapping UVs 9m
- Mirroring Geometry and Layout Shells 10m
- Importing Mask to Mudbox 11m
- Sculpting in Mudbox 10m
- Creating a Vector Displacement Mask Stamp 6m
- Constructing Decorative Beads 11m
- Incising Lines 8m
- Creating Carve Marks 7m
- Finishing the Sculpt with Wood Texture 8m
- Extracting the Normal Mask from the High-res Sculpt 10m
- Applying a Wood Texture 10m
- Painting the Beads 11m
- Applying Specularity 11m
- Painting Gloss 10m
- Exporting for Rendering and 3D Printing 11m
- Exploring Normal Maps Versus Displacement Maps 10m
- Animating a Model Spin 7m
- Slicing the Mask in Cura 12m