Creating an Aged Character and Artifacts in ZBrush and Maya
In this tutorial, we will follow the entire process of creating an illustration from modeling and texturing, to lighting and rendering out a final composite. Software required: ZBrush 4R4, Maya 2012, Photoshop CS6, After Effects CS5.
What you'll learn
In this tutorial, we will follow the entire process of creating an illustration from modeling and texturing, to lighting and rendering out a final composite. Throughout these lessons, we will go through the process of creating a 3D illustration from scratch. We will block out the character's shape using ZSpheres in ZBrush, then systematically add layers of sculpted detail to our character as we go. We will jump between ZBrush and Maya to utilize the strengths of each program, utilize a combination of PolyPainting in ZBrush and procedural texturing in Photoshop to give our meshes diffuse and bump maps, and composite our final render passes in After Effects, where we can play around with some post production flourishes. By the end of this training, we'll have experience taking a general concept and allowing the work itself to shape our vision of the final product. Software required: ZBrush 4R4, Maya 2012, Photoshop CS6, After Effects CS5.
Table of contents
- Modeling the Desk 13m
- Using Zspheres to Block Out Our Character 20m
- Shaping the Base Mesh 17m
- Using Qremesher to Fix Topology 10m
- Sculpting the Head: First Level of Detail 12m
- Continuing the First Level of Detail 15m
- Sculpting the Head: Second Level of Detail 16m
- Sculpting the Head: Third Level of Detail 16m
- Beginning Work on the Torso 8m
- Starting the Necktie 14m
- Adding the Bow 14m
- Finishing up the Tie 13m
- Creating the Vest 12m
- Adding Buttons to the Vest 13m
- Creating the Jacket 5m
- Building the Jacket's Collar 16m
- Shaping the Clothing in ZBrush 16m
- Sculpting the Head: Fourth Level of Detail 13m
- Sculpting the Head: Fifth Level of Detail 15m
- Sculpting the Head: Sixth Level of Detail 17m
- Using Alphas to Add Detail to the Face 13m
- Starting the Hands 16m
- Continuing on the Hands 21m
- Using Alphas to Detail the Hands 19m
- Creating UVs for Our Subtools 8m
- Adding Base Color to the Head 17m
- Finishing Textures for the Head and Hands 23m
- Painting the Bowtie 9m
- Finishing up the Clothes 9m
- Posing the Character 16m
- Adding Wrinkles to the Clothing 19m
- Creating Hair and Eyebrows 12m
- Beginning Work on the Monocle 13m
- Finishing up the Monocle 11m
- Starting on the Main Book Prop 11m
- Finishing up the Book 7m
- Modeling the Background Environment 15m
- Using Photoshop to Create Book Textures 11m
- Texturing the Main Book Cover 13m
- Texturing the Eyes 21m
- Detailing and Texturing the Shelves 13m
- Setting up the Lighting 8m
- Setting up Render Layers 11m
- Combining the Renders in After Effects 27m
- Finishing up the Image 3m