Advanced V-Ray Techniques for Film and TV
Learn workflow tips for preparing and assembling assets while using advanced techniques in Maya, V-Ray, Photoshop, and NUKE. Software required: Maya 2016 (EX1 - SP4), V-Ray 3.1, Photoshop CC 2015, ADTools, NUKE 8.
What you'll learn
Throughout these lessons, we will go over the workflow of preparing and assembling assets while using advanced techniques in Maya, V-Ray, Photoshop and NUKE. We will build a special lighting solution matched to a background, generate multimatte elements and use custom scripts to speed up the process, balancing speed and time. Towards the end of this course, we will also explore two cases of troubleshooting when renders go wrong and look at different techniques and approaches to solve them. Software required: Maya 2016 (EX1 - SP4), V-Ray 3.1, Photoshop CC 2015, ADTools, NUKE 8.
Table of contents
- Discussing Workflow and Custom Python Scripts 7m
- Editing HDRI for Lighting in Photoshop 6m
- Balancing HDRI for Lighting in NUKE 9m
- Understanding V-Ray Displacement 10m
- Adding V-Ray Object Properties (VOP) to the Ground 7m
- Exploring the Truck Asset and V-Ray Object Properties 7m
- Creating an Ambient Occlusion Render Element 5m
- Creating a UV Render Pass 4m
- Discussing Pworld and XYZ Render Elements 3m
- Applying a Top Down Render Pass 4m
- Understanding V-Ray Proxy 9m
- Setting the Scene with Referenced Assets 10m
- Using V-Ray Frame Buffer to Tweak CG Lighting 6m
- Setting up V-Ray Render and Passes 4m
- Setting up Base V-Ray Compositing 9m
- Adding Dirt to the Truck Tire in NUKE 5m
- Discussing the Composite Setup 10m
- Troubleshooting a CG Render Using Projection Techniques 10m
- Troubleshooting V-Ray Displacement in Maya 3m
- Reviewing Our Final Render 1m