Course
Skills Expanded
Advanced Lighting and Rendering Techniques in V-Ray for Maya
Explore advanced techniques for lighting and rendering a bike in V-Ray for Maya. Software required: Maya 2014, V-Ray for Maya, NUKE 9.2X, and MARI.
What you'll learn
We'll start by using an IBL (image-based lighting) setup. Along the way, we'll create complex shader materials and define our surface material within a photographically lit environment. Finally, we'll create precomps and lighting comps using NUKE. By the end of this V-Ray for Maya tutorial, you'll have learned some new tips and tricks for your own lighting and rendering projects. Software required: Maya 2014, V-Ray for Maya, NUKE 9.2X, and MARI.
Table of contents
Introduction and Project Overview
0mins
Advanced Lighting and Rendering Techniques in V-Ray for Maya
129mins
- Setting up Our Asset 9m
- Setting up Our Basic Shaders 8m
- Continue Setting up Our Shaders 9m
- Refining Our Shader 11m
- Continue Refining Our Shaders 10m
- Continue Setting up Our Shaders - Pt. 2 10m
- Setting up V-Ray Physical Camera 11m
- Continue Setting up Our Shaders and Lights 12m
- Setting up Our Render Elements 11m
- Finalizing Our Shaders and Lights 12m
- Compositing the Render 15m
- Finalizing Our Render 10m
- Conclusion 2m