Advanced Compositing Workflows in Maya and Toxik
In this series of lessons, we will learn the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using Toxik. Software required: Maya.
What you'll learn
In this series of lessons, we will learn the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using Toxik. We will dedicate the first portion of this course to using Render Passes in Maya to separate various elements of our scene at render time. We'll use mental ray's render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene. In the second portion of this course we will begin with some quick compositing similar to our Compositing 3D Renders in Toxik course, but we will quickly get into more advanced topics such as Depth-of-Field, working with HDR, Depth-based compositing and spot paint fixing. Software required: Maya.
Table of contents
- Using a Display Modifier and Proxy Scale to View HDR Images 5m
- Using Blend and Comps to Composite 3D Render Passes 7m
- Color-correcting Various Passes with the Cc_basics Tool 6m
- Using Streams to Composite the Ambient Occlusion 6m
- Using the Set Alpha Node to Cutout the Ant 3m
- Creating a Lightwrap to Tie the Foreground to the Background 4m
- Using Groups to Organize Our Schematic Window 4m
- Setting up a Basic Depth-of-field Effect Using the Depth Pass 4m
- Adding and Extending an Alpha to Fix Edge Issues 5m
- Color Correcting the Depth Passes to Get More Dof 5m
- Adding Depth-of-field to the Background 6m
- Fixing Common HDR Issues with Clamp Color 7m
- Using the Paint Tool to Fix Issues in the Depth Pass 6m
- Using an out of Range Node to Separate the Antennae 6m
- Using Set Alpha and Comp Alpha to Create Color and Depth Nodes 4m
- Compositing the Head and Body with Control Edge 6m
- Painting in the Body Leg Color and Depth Using Cloning 7m
- Painting the Antenna to Fix Color Bleeding 5m
- Adding Radial Aberration to Our Image 3m
- Adding and Tweaking Grain for That Final Level of Detail 8m