Advanced Character Modeling in Maya
In this tutorial, we will learn advanced techniques for modeling a feature-quality character in Maya. Software required: Maya 2012.
What you'll learn
In this tutorial, we will learn advanced techniques for modeling a feature-quality character in Maya. Throughout these lessons, we will explore techniques for creating organic and hard surface objects. We will look at ways for creating strong edge flow that will help with deforming our character. We'll also use Maya to create and lay out our UV's. By the end of this course, you will have a solid understanding of the techniques needed to speed up your modeling workflow for creating feature quality models. Software required: Maya 2012.
Table of contents
- Setting up Our Project 11m
- Creating Base Mesh for the Arms 6m
- Modeling Base Mesh for the Chest 7m
- Creating Base Mesh for the Legs 9m
- Modeling Base Mesh for the Hands 8m
- Continuing to Model the Base Mesh for the Hands 8m
- Refining the Chest and Arm Mesh 9m
- Refining the Waist, Leg, and Boot Mesh 11m
- Adding Wrinkles and Volume to Hand 9m
- Finalizing Body Mesh 5m
- Modeling Base Mesh for the Chest Armor 9m
- Refining the Chest Armor 9m
- Finalizing the Chest Armor 8m
- Modeling the Air Pack and Helmet 9m
- Refining the Air Pack and Helmet 6m
- Laying out the Facial Landmarks 10m
- Adding Resolution and Volume to Face Mesh 9m
- Refining the Eye Mesh 11m
- Refining the Mouth Mesh 9m
- Finalizing the Face Mesh 9m
- Modeling Teeth and Tongue 13m
- Modeling Base Mesh for the Cap 8m
- Refining the Cap Mesh 10m
- Finalizing Character Model 7m
- Techniques for Creating UV's 9m
- Creating UV's 11m
- Laying out UV's 5m