Course
Skills Expanded
Advanced Car Rigging in 3ds Max
Throughout this 3ds Max tutorial, we will take a look at how to create an animation rig with automatic controls for cars and vehicles in 3ds Max. Software required: Autodesk 3ds Max 2011 SP2.
What you'll learn
Throughout this 3ds Max tutorial, we will take a look at how to create an animation rig with automatic controls for cars and vehicles in 3ds Max. This tutorial will cover the creation and implementation of a car rig in 3ds Max. We will look at the creation of a generic animation rig and then expand on this by adding automation and terrain attachment controls. Software required: Autodesk 3ds Max 2011 SP2.
Table of contents
Introduction and Project Overview
1min
Advanced Car Rigging in 3ds Max
165mins
- Preparing the Scene 12m
- Finishing the Clean up of the Scene 7m
- Wheel Rotation Location 4m
- Understanding Car Movements 2m
- Main Car Controls 10m
- Control Naming and Hierarchy Placement 3m
- Adding Wheel Controllers 10m
- Organizing the Controllers 1m
- Controller Hierarchy Connection 4m
- Freezing the Transformations 3m
- Adding in Roll and Lean 10m
- Creating an Animatable Pivot 8m
- Setting up the Basic Wheel Rig 8m
- Creating an Effective Steering System 6m
- Locking the Controllers 9m
- Limiting and Locking the Tire Controls 7m
- Creating Ffd Modifiers 8m
- Using the Ffd Modifiers to Deform the Tires 6m
- Setting up a Path Animation 6m
- Adding Automatic Steering 5m
- Starting to Add Automatic Wheel Rotation 11m
- Finalizing the Automatic Wheel Rotation 5m
- Starting to Conform the Car to the Ground 3m
- Continuing to Conform the Car to the Ground 7m
- Finalizing the Car to the Ground 9m