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Course
- Core Tech
Advanced Compositing Workflows in Maya and NUKE
In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes and using some advanced techniques for compositing these passes using NUKE. Software required: Maya 2009 and NUKE 5.2 and up.
What you'll learn
In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes and using some advanced techniques for compositing these passes using NUKE. We will dedicate the first portion of this course to using render passes in Maya to separate various elements of our scene at render time. We'll use mental ray's render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene. In the second portion of this course, we will begin with some quick compositing similar to our Multi-Channel Compositing in NUKE course, but we will quickly get into more advanced topics such as depth-of-field, depth-based compositing, working with HDR data, painting fixes, and chromatic aberration. Software required: Maya 2009 and NUKE 5.2 and up.