Advanced Compositing Workflows in Maya and Fusion
In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes and using some advanced techniques for compositing these passes using Fusion. Software required: Maya 2009 and Fusion 6.0 and higher.
What you'll learn
In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes and using some advanced techniques for compositing these passes using Fusion. We will dedicate the first portion of this course to using render passes in Maya to separate various elements of our scene at render time. We'll use mental ray's render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene. In the second portion of this course, we will begin with some quick compositing similar to our Compositing 3D Renders in Fusion course, but we will quickly get into more advanced topics such as basic and advanced depth-of-field techniques, working with HDR data, painting fixes, and chromatic aberration. Software required: Maya 2009 and Fusion 6.0 and higher.
Table of contents
- Preparing Maya Scene for Multi-pass Rendering 8m
- Creating Contribution Maps for Multi-pass Rendering 6m
- Setting up Render Passes in mental ray 10m
- Using Custom Color Buffers to Render Specialized Passes 9m
- Creating New Render Layers and Using Layer Overrides 11m
- Setting up Our Frame Format and LUT to See HDR Colors 5m
- Using Merges to Composite 3D Render Passes 9m
- Color-correcting and Tweaking Our Ant Using Various Tools 8m
- Creating a Lightwrap to Tie the Foreground to the Background 9m
- Fixing Common HDR Issues by Clipping the Matte's White 6m
- Painting Our Alpha Channel to Fix Issues 4m
- Setting up a Basic Depth-of-field Effect Using the Depth Pass 7m
- Adding Depth of Field to the Background 3m
- Expanding the Depth Pass to Fix Haloing 9m
- Expanding the Depth Pass of the Background 3m
- Adding a Variblur to Fix the Ant Outline 9m
- Adding Chromatic Aberration to Our Image 6m
- Adding and Tweaking Grain for That Final Level of Detail 9m
- Blurring the Depth Pass to Fix Tiny Interpolation Issues 2m
- Setting up Our Frame Format and LUT to See HDR Colors 5m
- Using Merges to Composite 3D Render Passes 9m
- Color-correcting and Tweaking Our Ant Using Various Tools 8m
- Creating a Lightwrap to Tie the Foreground to the Background 9m
- Fixing Common HDR Issues by Clipping the Matte's White 6m
- Painting Our Alpha Channel to Fix Issues 4m
- Setting up a Basic Depth-of-field Effect Using the Depth Pass 7m
- Adding Depth of Field to the Background 3m
- Expanding the Depth Pass to Fix Haloing 9m
- Expanding the Depth Pass of the Background 3m
- Adding a Variblur to Fix the Ant Outline 9m
- Adding Chromatic Aberration to Our Image 6m
- Adding and Tweaking Grain for That Final Level of Detail 9m
- Blurring the Depth Pass to Fix Tiny Interpolation Issues 2m