Exploring 3ds Max Topology Tools
This course will teach you the difference between movie topology and game topology. You'll take a look into the Graphite modeling tools of 3ds Max. Software required: 3ds Max 2017.
What you'll learn
Have you ever had problems understanding the topology inside 3ds Max? If so, this is the perfect course for you. In this course, Exploring 3ds Max Topology Tools, you'll learn the basics of topology and how to work properly with it to accomplish your goals. First, you'll explore the difference between topology in movies and video games. Next, you'll discover the topology tools in the graphite modeling tools panel and create LOD's for an already rigged character. Finally, you'll create a vase using the splines inside 3ds Max as well as turn spline text into qualified geometry that can be modified and sculpted in other sculpting packages. When you're finished with this 3ds Max 2017 course, you'll not only have better understanding how topology works inside 3ds Max, but also how to work with rigged models and how to solve problems you can encounter while doing it. Software required: 3ds Max 2017.
Table of contents
- Creating a Basic Primitive and Converting It to Editable Poly 3m
- Talking About the Difference Between Vertexies Edges Boarders and Polygons 4m
- Quick Look at the Concept Behind Using TurboSmooth on Our Meshes 5m
- Talking About the Importance of Additional Edges When Using TurboSmooth 3m
- Taking Deeper Look in to Edges and How to Turn Edges Inside 3ds Max 6m
- Toggling and Taking First Look at the Graphite Modelings Panel 3m
- Exploring the Quick Selection Tools and Soft Selection Tools 5m
- Applying Additional Edit Poly Modifiers and Quick Topology Generation 6m
- First Look at Modify Selection and Fast Way to Convert Them Between Vertexies and Edges 6m
- Exploring Back Face Selection, Modifier Repetition, and MeshSmooth Option in the Graphite Panel 6m
- Understanding What Constraints in 3ds Max Are and Talking About Smooth Groups 7m
- Deeper Look at the Align Feature and See How It Works 4m
- Creating Different Levels of Detail for Our Basic Sphere 5m
- Taking Deeper Look and Comparing the Tessellate Feature in the Graphite Panel as Well the One in the Modifier List 7m
- Exporting Our Alien Mesh from ZBrush to 3ds Max 6m
- Preparing Our Alien Head for Retopology 3m
- Setting up the Symmetry on Our New Mesh 5m
- Learning the Basic Functions of Extend Function 5m
- Understanding the Difference Between Conform and Shift 5m
- Exploring How to Use Shapes in Our Workflow 5m
- Learning to Use Offset Surface and Push/pull 4m
- Learning to Use Brunches, and How to Use Pinch/spread 7m
- Creating a Shape Using Splines 4m
- Creating a Basic Vase Using Splines 4m
- Optimizing and Adding Shell to Our Vase 3m
- Adding Handles to Our Vase Using Splines 6m
- Adding Supporting Loops to Our Vase to Tighten up the Shapes 6m
- Breaking the Silhouette of Our Vase Using Shift 4m
- xForming and Using FFD Modifier on Our Vase 5m
- Qualifying Our Basic Text and Turning It into Geometry 5m