3ds Max to MotionBuilder Integration
In this set of tutorials we will explore inter-operability features between 3ds Max and MotionBuilder. We'll explore inter-operability features between the two applications as we learn how to retarget animation to Biped, CAT and custom rigs! Software Required: Autodesk 3ds Max 2013
What you'll learn
In this set of tutorials we will explore inter-operability features between 3ds Max and MotionBuilder. We'll explore inter-operability features between the two applications as we learn how to retarget animation to Biped, CAT and custom rigs! We'll learn efficient ways animation can then be modified in both applications to improve character performances. In the end, you'll learn how to use the rigging and animation tools in both 3ds Max and MotionBuilder to retarget and enhance your character animations with time-saving techniques. Software Required: Autodesk 3ds Max 2013
Table of contents
- A Look at the Scene 4m
- Rigging with Biped 12m
- Exporting the Biped from 3ds Max to MotionBuilder 8m
- Retargeting the Animation 12m
- Transferring Animation from MotionBuilder Back to the Biped 10m
- Preparing a Cat Rig for MotionBuilder 7m
- Creating a Character Template Manually in MotionBuilder 12m
- Repurposing a Character Template and Retargeting to the Cat Skeleton in MotionBuilder 9m
- Exporting Back to Cat Rig in 3ds Max 17m
- Finalizing the Shot 2m
- Custom Rigs and MotionBuilder 8m
- Connecting the Control Rig to the Transition Skeleton 14m
- Exporting the Transition Skeleton to MotionBuilder 9m
- Transferring the Motion Data Back to the Custom Rig 8m