3ds Max Modeling Fundamentals
This course will use a project-based approach as it covers the basics of modeling, some of the most commonly used tools, and some of the best time-saving tips and techniques when it comes to modeling in 3ds Max.
What you'll learn
In this course, 3ds Max Modeling Fundamentals, you'll learn plenty of tips and tricks and the fundamentals of some of the most commonly used tools for 3ds Max, all taught in a project-based approach. First, you'll begin by looking at the various types of geometry available to you, and you'll learn how to organize your model into hierarchies and keep your scene clean and efficient. Next, you'll take a look at several modeling tools including polygon modeling tools like Extrude and the Swift Loop tool for adding resolution, spline modeling techniques to create smooth surfaces, and many other tools and techniques as well. Finally, you'll take a look at using a smoothing or subdivision workflow and use modifiers to help shape your models. After watching this course, you'll have a better understanding of how these tools work together, and you'll be able to create your own modeling solutions and come up with a workflow that's comfortable for you.
Table of contents
- Introduction 1m
- The Box Modeling Technique 8m
- Using the Symmetry Modifier 12m
- Using the Attach Function 10m
- Using the Cut Tool 10m
- Using the Extrude Tool 7m
- Using Extrude Along Spline 11m
- Creating Primitives with AutoGrid 8m
- Cloning from Geometry 8m
- The Polygon Modeling Technique 9m
- Attaching Complex Objects 10m
- Grouping Objects 5m
- Problem-solving Complex Shapes 8m
- Introduction 1m
- Using the OpenSubDiv Modifier 6m
- Troubleshooting Smoothing Issues 6m
- Adjusting the Smoothed Mesh 4m
- Adding Geometry Detail 10m
- Using the CreaseSet Modifier 14m
- Adding Topology After Creasing 8m
- Creasing the Propellers 10m
- Detailing the Battery 13m
- Creasing the Camera Mount 14m
- Creasing the Camera 12m