3D Rotation with Trackers and Trigonometry in NUKE
In this series of lessons, we'll learn how to use trackers and trigonometry to match rotation of an eye in NUKE's 3D system. Software required: NUKE 5.2 and up.
What you'll learn
In this series of lessons, we'll learn how to use trackers and trigonometry to match rotation of an eye in NUKE's 3D system. We'll then create an appealing final video using a few simple images and a variety of compositing and animation techniques. We'll begin this project by importing our elements and tracking various features of the face. Once we have a base of tracking data to work off of, we'll learn the basic math terms and ideas that we will use to translate our 2D tracker data into 3D rotation. We'll then learn how to take our mathematical equation, and translate it into an expression NUKE understands. Once we have our rotation expressions working, we'll finish our 2d elements using a variety of color correction, masking and animation techniques. Then we'll combine all our nodes using compositing math to correctly mix everything together. Software required: NUKE 5.2 and up.
Table of contents
- Setting up the Basic 3D Scene 6m
- Creating a Stable Image to Build On 3m
- Comparing Transform to Rotation and Starting Our Track 7m
- Creating the Second and Third Tracks to Figure out Rotation 3m
- Understanding How to Combine Our Tracker with Trigonometry 10m
- Using an Expression and Trigonometry to Rotate Our Sphere 9m
- Adding a Transform Node to Offset Our Rotation 8m
- Tweaking Our Tracker Transform Animation to Fix Any Issues 8m
- Tweaking Our Pupil Track to Fix Blinking Issues 8m
- Adding up and Down Rotation Using a Modified Expression 5m
- Tweaking Our Pupil Track to Fix Twitching and Offset Issues 7m
- Creating a Bezier Shape for the Eye 5m
- Animating the Blink Bezier 6m
- Giving Color to the Circuit Component 5m
- Creating a Pulsing Overlay Using Animation and Retime 7m
- Creating the Spinning Pieces 8m
- Creating Fake Illumination on the Grid from the Spinners 5m
- Compositing the Reflections on Top of the Elements 9m
- Color Correcting the Back Plate with a Primatte Node 6m
- Fixing the Blink Color Correction and Tweaking the Tracker 9m
- Making Adjustments to the Motion Blur and Mask 7m