Getting Started with 3D-Coat
Get closer than ever before to sculpting your characters with true digital clay. Learn the basics of hard surface modeling and texturing within 3d-Coat.
What you'll learn
In this course, Getting Started with 3D-Coat, you'll first learn about forming base shapes with fast and efficient voxel editing tools, decimating your geometries, and making normal maps. Next, you'll learn how to create textures through both automated and manually processes. Finally, you'll learn all about rendering and exporting your final result. By the end of this course, you'll be comfortable with hard surface modeling in 3D-Coat. Required Software: 3D-Coat.
Table of contents
- Cutoff Tool and Vox Hide tool 4m
- Forming Base Shapes 5m
- Forming Screen Frame 5m
- Pose Tool 4m
- Creating Screen Panels 3m
- Creating Joystick 4m
- Finishing Base Forms 3m
- Splitting Volumes and Merging Volumes 5m
- Boolean Operations 2m
- Models Palette 4m
- Importing Options 4m
- Using Booleans 4m
- Creating Alphas 5m
- Creating Shapes 4m
- Creating Big and Medium Size Details 2m
- Decimate and Export 3m
- Creating Small Details 8m
- Baking Normal Maps 8m