Character Concept and Sculpting Techniques in 3D Coat
This course will teach you character sculpting techniques using voxel sculpting and surface modeling in 3D Coat. Software required: 3D Coat 4.5.40 and Cura
What you'll learn
Create detailed character concepts while developing your knowledge of voxel-sculpting and the Digital Clay paradigm pioneered by 3D Coat. This course, Character Concept and Sculpting Techniques in 3D Coat, is an intermediate course where you'll learn how to do just that by creating a character from Stephen R. Donaldson's Chronicles of Thomas Covenant series: the evil Ur-vile. In this course, you'll explore 3D Coat's many sculpting toolsets as well as character concept creation and execution. You'll also learn how to use both voxels and surface modeling to bring this character sculpt to life. By the end of this course, your sculpting skills will be sharpened and you'll be better equipped to create your own character concepts in the future. Software required: 3D Coat 4.5.40 and Cura
Table of contents
- Importing the Images and Setting up the Workspace 10m
- A Quick Importing Primer in 3D Coat 10m
- Vox Layers and You! 11m
- Using the Pose Tool to Adjust the Head 5m
- Changing the Head Shape with the Move Tool 10m
- Modeling the Snout 8m
- Finishing the Snout 7m
- Carving the Mouth 10m
- Sculpting the Lips Using Live Clay 9m
- Expanding the Skull 10m
- Finishing the Skull and Face 8m
- Modeling the Neck Muscles 9m
- Modeling the Ridge of the Spine 10m
- Drawing Folds in the Skin Under the Skullcap 10m
- Finishing the Skullcap Folds 8m
- Finishing the Facial Folds 9m
- Detailing the Scalp 8m
- Creating Crack-like Wrinkles in the Skin 10m
- Shading 9m
- Prepping for 3D Printing 10m
- Creating an Efficient Gcode File in Cura 12m
- Rendering the Character Bust 7m
- Summing up the Results 6m