2D Racing Game Series in Unity: Volume 2
Welcome to Volume 2 of the 2D Racing Game Series in Unity. In this volume, you'll learn how to create your own sprites to be imported into Unity. We'll start by setting up the parameters for our sprite sheet in Photoshop. Software required: Photoshop CC v. 14.0.
What you'll learn
Welcome to Volume 2 of the 2D Racing Game Series in Unity. In this volume, you'll learn how to create your own sprites to be imported into Unity. We'll start by setting up the parameters for our sprite sheet in Photoshop. Following this we'll begin the process of creating the sprites for our game's vehicle by sketching out its design. From here we'll use a layered process of constructing the vehicle and explore how to create multiple iterations of the vehicle's sprites. Next we'll learn how we can create track tiles that can be arranged in Unity to create a custom race track. In addition we'll also discuss how we can create other game assets and make sure that our sprites visually read at a smaller size. Finally we'll learn how to populate our sprite sheet and save out an alpha channel. Software required: Photoshop CC v. 14.0.
Table of contents
- Sprite Sheet Parameters 4m
- Sketching the Vehicle Design 13m
- Applying Line Work and Breaking Our Vehicle into Layers 13m
- Coloring the Vehicle 13m
- Creating Different Iterations of the Vehicle 11m
- Creating the Track Tiles 17m
- Designing Additional Game Assets 16m
- Populating the Sprite Sheet 13m
- Creating the Alpha for the Sprite Sheet 8m