Direct2D Fundamentals - Part 2
Learn how to use the powerful new Direct2D 1.1 API along with DirectX to develop stunning applications for the Windows desktop, Windows Store, and Windows Phone.
Authored by:
Kenny Kerr
Duration: 3h 15m
Level: Intermediate
Released: 2/15/2013
Features:
Duration: 3h 15m
Level: Intermediate
Released: 2/15/2013
Features:
Course Rating:
You are currently not signed in. Please sign in to access subscriber-only content.
Currently using: {{getCurrentPlayerName()}} [Change]
| expand all | collapse all | Progress | Duration | |
|---|---|---|---|
Introduction |
|
00:04:06 | |
|
Introduction
|
|
00:38 | |
|
What is Direct2D
|
|
01:33 | |
|
Availability
|
|
01:04 | |
|
Building a Cross-Platform App
|
|
00:51 | |
Common Foundation |
|
00:21:35 | |
|
Introduction
|
|
00:48 | |
|
The Desktop Project
|
|
00:57 | |
|
Demo: The Desktop Project
|
|
04:27 | |
|
Error Handling
|
|
02:57 | |
|
Demo: Error Handling
|
|
05:06 | |
|
The Windows Store Project
|
|
00:50 | |
|
Demo: The Windows Store Project
|
|
03:28 | |
|
The Windows Phone Project
|
|
00:47 | |
|
Demo: The Windows Phone Project
|
|
02:15 | |
Desktop Window |
|
00:13:59 | |
|
Introduction
|
|
00:33 | |
|
Window Plumbing
|
|
01:02 | |
|
Demo: Window Plumbing
|
|
05:32 | |
|
Resource Handlers
|
|
01:15 | |
|
Demo: Resource Handlers
|
|
05:37 | |
Direct3D |
|
00:13:41 | |
|
Introduction
|
|
00:28 | |
|
Direct3D Devices
|
|
02:05 | |
|
Demo: Direct3D Devices
|
|
04:50 | |
|
Direct2D Device and Device Context
|
|
02:25 | |
|
Demo: Direct2D Device and Device Context
|
|
03:53 | |
Swap Chain |
|
00:29:52 | |
|
Introduction
|
|
00:34 | |
|
DXGI and the Swap Chain
|
|
02:10 | |
|
Demo: DXGI and the Swap Chain
|
|
07:47 | |
|
Direct2D and the Swap Chain
|
|
00:51 | |
|
Demo: Direct2D and the Swap Chain
|
|
05:01 | |
|
Resizing the Swap Chain
|
|
01:18 | |
|
Demo: Resizing the Swap Chain
|
|
06:05 | |
|
Rendering and Presentation
|
|
00:51 | |
|
Demo: Rendering and Presentation
|
|
05:15 | |
The Clock |
|
00:38:58 | |
|
Introduction
|
|
00:28 | |
|
Drawing the Clock
|
|
00:22 | |
|
Demo: Drawing the Clock
|
|
12:59 | |
|
Adding a Background Image
|
|
00:59 | |
|
Demo: Adding a Background Image
|
|
14:18 | |
|
Adding a Shadow Effect
|
|
00:51 | |
|
Demo: Adding a Shadow Effect
|
|
09:01 | |
Animation |
|
00:28:26 | |
|
Introduction
|
|
00:26 | |
|
Revisiting the Message Loop
|
|
00:51 | |
|
Demo: Revisiting the Message Loop
|
|
04:58 | |
|
Swap Chain Occlusion
|
|
01:10 | |
|
Demo: Swap Chain Occlusion
|
|
06:01 | |
|
Power Management
|
|
00:25 | |
|
Demo: Power Management
|
|
02:50 | |
|
Windows Animation Manager
|
|
00:46 | |
|
Demo: Windows Animation Manager
|
|
10:59 | |
Windows Runtime |
|
00:34:02 | |
|
Introduction
|
|
00:25 | |
|
CoreWindow
|
|
01:02 | |
|
Demo: CoreWindow
|
|
08:45 | |
|
Visibility and the Message Loop
|
|
01:29 | |
|
Demo: Visibility and the Message Loop
|
|
05:59 | |
|
DirectX and the CoreWindow
|
|
01:11 | |
|
Demo: DirectX and the CoreWindow
|
|
13:10 | |
|
Demo: The Clock
|
|
02:01 | |
Windows Phone |
|
00:10:39 | |
|
Introduction
|
|
00:50 | |
|
Demo: Windows Phone
|
|
09:49 |
Introduction