Integrating ZBrush into a Rhino Workflow
Throughout this Rhino and ZBrush tutorial, we'll explore valuable tips and techniques to advance your modeling and rendering workflows in Rhino 5. Software required: Rhino 5, ZBrush 4R6, T-Splines for Rhino, KeyShot 5.
What you'll learn
Throughout this Rhino and ZBrush tutorial, we'll explore valuable tips and techniques to advance your modeling and rendering workflows in Rhino 5. We'll integrate ZBrush 4R6 into our modeling and rendering pipeline to help us create a fantastic-looking air machine. We'll also make our scene more realistic looking by adding high-resolution and organic details directly onto our model in Rhino and ZBrush. Finally, we'll take our asset into KeyShot to complete the overall look and feel of the scene. By the end of this Rhino and ZBrush training, you'll be able to establish a solid workflow to merge NURBS with advanced polygon-modeling. Software required: Rhino 5, ZBrush 4R6, T-Splines for Rhino, KeyShot 5.
Table of contents
- Importing Our Reference Image 3m
- Sketching the Curves for Our Ship 8m
- Sketching the Curves for Our Blimp 9m
- Refining the Curves on Our Ship 10m
- Modeling the Base Surfaces 10m
- Finalizing the Base Surface for the Ship 10m
- Building the Steam Pipe 10m
- Constructing the Rear Fin 8m
- Completing the Fin of the Ship 9m
- Producing the Surfaces for the Engine 8m
- Shaping the Propellers 10m
- Establishing the Arms for the Engine 10m
- Building the Pipes on the Engine 9m
- Designing the Fin on the Engine 10m
- Setting up the Front Post 9m
- Producing the Back Railing of the Ship 9m
- Forming the Front Railing of the Ship 9m
- Constructing the Front Deck 10m
- Building the Middle Section of the Deck 9m
- Generating the Steering Wheel 10m
- Designing the Cannon 10m
- Establishing the Lower Basket of the Ship 10m
- Creating the Rope for the Basket 12m
- Finishing the Rope 13m
- Adding Knots to the Rope 9m
- Executing the Base for the Blimp 8m
- Editing the Blimp Base in ZBrush 10m
- Producing the Cover for the Blimp 11m
- Setting up the Pipes on the Blimp 9m
- Constructing the Ornament on the Blimp 12m
- Building the Tension Wires for the Blimp 10m
- Shaping the Tension Wires for the Blimp 8m
- Creating the Sand Bags for the Basket 7m
- Establishing the Main Ropes 9m
- Attaching the Main Ropes 10m
- Producing the Main Ropes 11m
- Completing the Main Ropes 11m
- Exporting Our Meshes into ZBrush 10m
- Sculpting the High-resolution Detail 5m
- Importing the High-resolution Meshes 7m
- Preparing the Model for KeyShot 11m
- Completing the Model 9m