Voronoi Dynamic Fracturing in Houdini
In this series of lessons, we will learn how to create dynamic and high quality fracturing simulations. Software required: Houdini 11.0.
What you'll learn
In this series of lessons, we will learn how to create dynamic and high quality fracturing simulations. Dynamic fracturing of rigid bodies is a powerful and production ready tool in Houdini. The shelf tools are a great place to start but there's a lot more under the hood that can be leveraged to get high quality and highly tunable results in less time. This tutorial covers dynamic fracturing starting in the context of dynamic simulations, then using dynamic fracturing building blocks to visualize fracturing without the need to simulate anything, and other tip and tricks to attain complex effects and improve robustness of the workflow. The material is based on the assumption that the viewer has a working knowledge of other aspects of Houdini and might have some experience with other DOP simulations. Dynamic fracturing was introduced in Houdini 9.5 but this tutorial was created using Houdini 11.0 so there may be some differences with earlier versions of Houdini. Software required: Houdini 11.0.
Table of contents
- Visualizing Fractures Without Simulations 22m
- Syncing Visualizations with Live Simulations 18m
- Directed Fracturing with Reference Geometry 7m
- Fracturing Objects with Grain (Like Wood) 9m
- Constraining Fractured Objects 6m
- Tuning Post Fracture Behavior 10m
- Considerations for Fractured Object Shaders 10m