Creating a Vintage Textured Game Asset in Photoshop and Maya
The overall goal of this course is to teach how to create stylized textures and materials for games. Software required: UDK(2012-10), Maya 2013, Photoshop CS6, Illustrator CS6.
What you'll learn
The overall goal of this course is to teach how to create stylized textures and materials for games. This tutorial will focus on the creation of a vintage sign asset using multiple texturing techniques in Photoshop and ending with a real time version of the sign in game (UDK) with working materials for lights. Using this knowledge, you will be able to create your own assets and understand stylization when it comes to creating textures and establishing identity within game art. Software required: UDK(2012-10), Maya 2013, Photoshop CS6, Illustrator CS6.
Table of contents
- Concepting and Pre-process 5m
- Modeling the Base Sign 7m
- Modeling the Smaller Signs 11m
- Modeling Extra Parts 12m
- Creating the UVs 10m
- Setting up Mirrored UVs and Finalizing UV Layout 6m
- Preparing UVs and Photoshop File 4m
- Creating Base Color and Color Palette 9m
- Painting Edges and Lines in Photoshop 11m
- Creating and Painting with a Custom Bolt Brush 7m
- Creating the Lights and Starting the Emissive Layers 9m
- Creating a Custom Brush and Adding Grunge Layer 19m
- Setting up Layer Overlays and Blending Modes 5m
- Finding Fonts and Adding Type to the Sign 11m
- Finishing the Diffuse and Setting up the Emissive Map 17m
- Importing the Assets into UDK 15m
- Creating the Neon Bulb Texture 11m
- Creating the Neon Material and Mesh 6m
- Finishing the Neon Diffuse Texture 5m
- Finishing the Neon Material and Conclusion 6m