Real-time Vehicle Creation in Maya and Silo
In this Maya tutorial, we will focus on the creation of a real-time sports car by covering three main areas. Software required: Silo, Maya 2012, Photoshop CS6.
What you'll learn
In this Maya tutorial, we will focus on the creation of a real-time sports car by covering three main areas. We'll start by building the high-resolution model used for generating our detail maps. This can also be used for production renders and animation. Next, we can use this model to give us a head start in generating our game model, which will be no more than 10,000 polygons. Once the game model is built and optimized, we will focus on adding a good set of UVs before we generate its diffuse, normal, and specular texture maps. By the end of this tutorial, you will have learned not only how you can quickly create a high-resolution vehicle, but also a real-time version, too, and hopefully share some tips and shortcuts along the way, which you can then apply to any other project. Software required: Silo, Maya 2012, Photoshop CS6.
Table of contents
- Starting to Block out the Car Shape 13m
- Working in Basic Details 15m
- Refining the Shape of the Cockpit 15m
- Building the Front Lights 13m
- Adding Basic Colors 7m
- Constructing the Headlights 15m
- Building in the Rear 10m
- Adding the Spoiler 13m
- Constructing a Detailed Tire 13m
- Building the Rest of the Wheel 10m
- Exporting and Optimizing Our Model 11m
- Preparing Our Model for Normal Mapping 12m
- Continuing to Optimize Our Model 12m
- Laying out UVs 12m
- Baking out Normal and Diffuse Maps 13m
- Generating Light Maps 14m
- Adding Some Final Texture Details 13m
- Bonus Lesson: Tips for Getting Texture Detail Without Using Photoshop 11m