Using Ptex for Texturing and Look Dev in Mudbox and RenderMan RIS
In this Mudbox and RenderMan tutorial, we'll cover the principles of texturing using Ptex for look dev. Software required: Mudbox 2016, Maya 2016, RenderMan RIS 20.1.
What you'll learn
In this Mudbox and RenderMan tutorial, we'll cover the principles of texturing using Ptex for look dev. We'll focus on the workflow to create textures with the right resolution and export them to Maya. Then we're going to do the look development of our tram using RenderMan RIS and its powerful LM materials. By the end of this Mudbox and RenderMan training, you'll have a better understanding of Ptex texturing and it's workflow between Maya, Mudbox and RenderMan 19. Software required: Mudbox 2016, Maya 2016, RenderMan RIS 20.1.
Table of contents
- Discussing the Project Files 5m
- Exporting Objects from Maya 5m
- Setting up Objects to Work with Ptex Inside Mudbox 8m
- Creating an Ibl to Test Materials 6m
- Painting the Wagon Base 7m
- Exploring the Design of the Tram 9m
- Applying Imperfections to the Wagon 8m
- Using the Diffuse Channel 9m
- Painting the Base for the Windows Frames 5m
- Creating the Diffuse and Specular of the Windows 7m
- Painting the Base for the Roof 8m
- Adding Dust to the Roof Top 9m
- Generating Specular Imperfections 10m
- Creating the Metallic Mask for the Roof Top 10m
- Painting the Sign Design and Exporting the Textures 11m
- Starting the Look Development 8m
- Creating the Wagon Material 11m
- Duplicating the Wagon Material 8m
- Setting up the Window Materials 7m
- Creating the Roof Materials 8m
- Applying the Glass and Lamp Materials 6m
- Using Primvars to Work on Several Objects 12m
- Finishing the Tram, Chair, and Turn Table 10m