Using ICE to Create a Holographic Display in Softimage
Throughout these lessons, we will create a holographic display using ICE particles in Softimage. Software required: Softimage 2013, 3ds Max 2013, FumeFX 3.
What you'll learn
Throughout these lessons, we will create a holographic display using ICE particles in Softimage. Using ICE, we will create an explosion of particles while learning about some of the nodes used in the process. In order to create smoke using FumeFX, we will cache our simulation into files, export the scene out of Softimage and then import it into 3ds Max. By the end of this training you will be able to use these tools and techniques in your visual effects projects. Software required: Softimage 2013, 3ds Max 2013, FumeFX 3.
Table of contents
- Creating a Basic Particle Emission 8m
- Transforming Particles into Light Trails Using Strands 12m
- Emitting a Master Particle for Our Trail 9m
- Spawning Particle Trails 12m
- Finalizing Our Particle Trails 14m
- Creating a Core Explosion 15m
- Adding Movement to the Core Explosion 12m
- Generating a Radial Explosion 11m
- Modifying the Velocity of the Radial Explosion 8m
- Caching the Ice Particles 14m
- Setting up Our 3ds Max Scene 12m
- Starting the FumeFX Smoke Effect 9m
- Adjusting the Simulation Parameters of FumeFX 10m
- Rendering the Smoke 7m
- Reviewing the Compositing of Our Project 9m