Creating a Transformable Flying Car in Maya and Silo
In this training, we are going to create a transforming vehicle. Software required: Silo 2.2, Maya 2014, Adobe Photoshop CS6.
What you'll learn
In this training, we are going to create a transforming vehicle. A car capable of both driving and flying. We will begin by fully building the vehicle from the body right down to the thrusters sitting on its back. We will then apply a complete set of UVs which will enable you to bake key textures, as well as paint dirt and details to bring it to life. Once the car is built and colored, we will then look at creating a simple rig to show the transformation. We will then finally apply advanced shaders like car paint, chrome, and glass. What we hope to show you with this tutorial is that creating any vehicle, be that a car a van or a plane, with a simple rig, doesn't need to be a complicated task. By the end of this tutorial you will have mastered the basic skills needed to build, texture, animate, and shade a complex vehicle. Skills which you can then improve and expand upon as you work on many future projects. Software required: Silo 2.2, Maya 2014, Adobe Photoshop CS6.
Table of contents
- Initial Project Requirements and Base Model Construction 10m
- Blocking Out the Car Body 12m
- Refining the Car Body 10m
- Defining the Wheel Arches and Panels 15m
- Adding Door and Bonnet Details 14m
- Building the Wheels 16m
- Adding the Thrusters 13m
- Creating the Wings 14m
- Final Vehicle Models 12m
- Beginning Car Body UV Mapping 14m
- Finishing Car Body UV Mapping 17m
- UV Mapping with Smooth Mesh 17m
- Creating a UV Layout for the Vehicle 8m
- Occlusion Map Baking 16m
- Diffuse Map Baking 13m
- Texture Construction 16m
- Car Transformation Rigging 16m
- Basic Scene Lighting Setup 12m
- Basic Shader Setup for Car Paint, Chrome, and Glass 11m