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Creating a Tileable Material in Substance Designer

by Arvin Villapando

In this Substance Designer tutorial, we'll learn a variety of methods to create a tileable material. Software required: Substance Designer 5.1, ZBrush 4, Marmoset Toolbag 2.07.

What you'll learn

In this Substance Designer tutorial, we'll learn a variety of methods to create a tileable material. We'll explore fully procedural techniques by using noise nodes and processing nodes to create our basic shapes. We'll also learn how to utilize common methods of texturing such as utilizing a ZBrush sculpt and photo-sourcing a texture to add detail to our material. In exploring various techniques, we'll learn how Substance Designer can be used to enhance and compliment the techniques already implemented in modern texturing pipelines. By the end of this Substance Designer training, you'll have working knowledge techniques and the tools necessary to be able to adapt for your own specific texturing needs. Software required: Substance Designer 5.1, ZBrush 4, Marmoset Toolbag 2.07.

About the author

Arvin Villapando is a texture artist based out of Dallas, Texas. He has been working with creating procedural textures in Substance Designer for almost two years. He is currently employed at gametextures.com where he designs a variety of tools and textures using Substance Designer and Substance Painter. He is blessed with his incredibly supportive wife, and three talented and kindhearted boys.

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