Creating a Tileable Material in Substance Designer
In this Substance Designer tutorial, we'll learn a variety of methods to create a tileable material. Software required: Substance Designer 5.1, ZBrush 4, Marmoset Toolbag 2.07.
What you'll learn
In this Substance Designer tutorial, we'll learn a variety of methods to create a tileable material. We'll explore fully procedural techniques by using noise nodes and processing nodes to create our basic shapes. We'll also learn how to utilize common methods of texturing such as utilizing a ZBrush sculpt and photo-sourcing a texture to add detail to our material. In exploring various techniques, we'll learn how Substance Designer can be used to enhance and compliment the techniques already implemented in modern texturing pipelines. By the end of this Substance Designer training, you'll have working knowledge techniques and the tools necessary to be able to adapt for your own specific texturing needs. Software required: Substance Designer 5.1, ZBrush 4, Marmoset Toolbag 2.07.
Table of contents
- Comparing Substance Designer with Other Texturing Tools 6m
- Understanding Atomic Nodes 9m
- Learning About Advanced Nodes 10m
- Creating a Basic Ground Material 10m
- Creating a Height Map with ZBrush 5m
- Scattering a Height Map 9m
- Organizing Your Substance Graph 5m
- Using Photos to Add Detail in Substance Designer 7m
- Adjusting the Placement of the Grass and Rocks 11m
- Refining Our Texture Maps to Clean up Details 10m
- Creating Outputs for Ambient Occlusion and Height Maps 9m
- Exposing Parameters and Creating Controls 5m
- Finishing Exposing Parameters and Creating Controls 9m
- Finalizing Material and Rendering in Marmoset Toolbag 5m