Procedural Texturing in Maya and V-Ray
In this tutorial, we will learn how to use procedural textures to create an organic shader. Software required: Maya 2012, V-Ray, Photoshop CS6.
What you'll learn
In this tutorial, we will learn how to use procedural textures to create an organic shader. We will cover how to use the powerful procedural texturing that Maya has to offer, and then combine that with V-Ray Shaders to create an organic look for our cell. We'll learn how to light these cells using V-Ray lights and look at how to use image-based lighting using V-Ray's dome light. This will help create beautiful fill light and reflections for our scene. We will be using V-Ray's render elements to create multiple passes that will be used to composite our scene. By the end of this course, you will understand how to use procedural texturing to create complex textures, as well as how to light a scene and make it stand out. Software required: Maya 2012, V-Ray, Photoshop CS6.
Table of contents
- Modeling the Cell 5m
- Creating the Diffuse Shader 13m
- Creating the Bump Shader 15m
- Adding Self-illuminated Dots and Veins to the Nucleus 13m
- Creating the Shader for the Cell Membrane 17m
- Adding the Hairy Tentacles 12m
- Tweaking the Fur 16m
- Lighting the Scene 12m
- Adding Image-based Light 20m
- Setting up the Render Elements 8m
- Preparing for the Final Render 8m
- Creating the Final Shot 16m