Simulating a Rocket Launch Sequence in 3ds Max and FumeFX
In this tutorial, we will learn how to create a realistic rocket launch shot. Software required: AutoDesk 3ds Max, FumeFX, Adobe Photoshop CS5, Adobe After Effects.
What you'll learn
In this tutorial, we will learn how to create a realistic rocket launch shot. Throughout these lessons, we will learn how to build a complete shot using 2D and 3D elements. We will start by using Photoshop to edit the background image, we will then use 3ds Max to create a simple model of the rocket as well as supporting elements. In addition we will use the FumeFX plugin to create smoke. By the end of this tutorial you will have a solid understanding of the workflows that are required to create a complete VFX shot as a single artist. Software required: AutoDesk 3ds Max, FumeFX, Adobe Photoshop CS5, Adobe After Effects.
Table of contents
- Determining Primary and Supporting Elements 2m
- Setting up the Background Image 4m
- Positioning the Camera and Ground Plane 5m
- Creating the Space Shuttle 6m
- Modeling the Space Shuttle 8m
- Understanding Rocket and Flag Animation 7m
- Simulating Dust Particles 7m
- Setting up FumeFX 6m
- Creating Particles for FumeFX 9m
- Rendering in FumeFX 7m
- Rendering Assets 6m
- Finalizing the Shot 14m