Simulating Hair Using nCloth in Maya
In these lessons we'll be looking at how to simulate hair through the use of nCloth. Software required: Maya 2014.
What you'll learn
In these lessons we'll be looking at how to simulate hair through the use of nCloth. We'll be touching on workflow ideas that will help you become platform independent. You will be able to take animation cache from any supporting package and then use nCloth for hair simulation. We'll also be talking about solving common problems such as animation collisions and topology layout. By the end of this training you'll be able to take animations from just about anywhere and build a reusable simulation rig to create complex secondary animation using nCloth in Maya. Software required: Maya 2014.
Table of contents
- Breaking Down Scene Files 4m
- Explaining Input and Output Mesh 5m
- Understanding Topology and Using Paint Effects 9m
- Hair Grouping and Setting up the Output Mesh 8m
- Setting up to Allow for Animation Input and Rig Relocation 6m
- Dealing with Collisions at Frame One 8m
- Constraining and Painting 11m
- Using Ramps to Get More Control 10m
- Tweaking the Hair Settings 13m
- Posing the Hair and Modifying the Shape 8m
- Using Clusters to Deal with Inter Collisions 7m
- Adding Wind to Our Hair 11m
- Wrapping Up 2m