Course
Skills Expanded
Sculpting Anatomy for Females in ZBrush
In this ZBrush tutorial we will learn how important the foundation of anatomy is for sculpting a female. Software required: ZBrush4R4, Photoshop CS5 .
What you'll learn
In this ZBrush tutorial we will learn how important the foundation of anatomy is for sculpting a female. Throughout the lessons, we will learn how to construct everything with planes, and learn that simplifying the anatomy is the key to a very strong sculpt. Simple and strong silhouettes, forms, and a believable character call attention to the expression, making the character come to life. Software required: ZBrush4R4, Photoshop CS5 .
Table of contents
Introduction and Project Overview
0mins
Sculpting Anatomy for Females in ZBrush
409mins
- Setting up Our Scene 18m
- Starting to Block in Body Anatomy 8m
- Continuing to Block in Body Anatomy 10m
- Starting to Block in the Face 14m
- Continuing to Block in the Face 17m
- Starting to Block in the Hair 21m
- Blocking in Some Shapes on the Arm 13m
- Starting to Block in the Hands 12m
- Adjusting Proportions 5m
- Continuing Modeling the Hands 16m
- Adjusting the Hands 15m
- Continuing to Model the Hands, Arm, and Body 12m
- Using Qremesher 21m
- Defining the Body 9m
- Adjusting the Silhouette and Blocking Hair 14m
- Adjusting Silhouette of the Hands and Arms 8m
- Modeling Hands and Fingers 13m
- Continuing to Model Hands and Fingers 12m
- Finishing the Model of the Hands and Fingers 13m
- Modeling the Hair 16m
- Design of the Feathers 6m
- Modeling Ears and Hair 7m
- Continuing to Model the Hair 16m
- Modeling the Feathers and Eyes 17m
- Starting to Paint the Model 14m
- Continuing to Paint the Model 11m
- Painting the Eyes 16m
- Painting the Hair 5m
- Talking About the Final Render 2m
- Posing the Model 8m
- Setting up the Final Render 15m
- Exporting the Image 3m
- Final Image Post Production 21m