Sculpting Alien Concepts in ZBrush
In this ZBrush tutorial, we will learn how to create a concept of a quadruped alien. Throughout these lessons we will design a fast base mesh using ZSpheres in ZBrush. We will then quickly sculpt out the basic forms of the creature and lightly detail it. We will then further our detailing in Photoshop using various paint over and texturing techniques, and finish by refining our creature using various photographs taken and collected by the Artist. In the end, we will have a realistic 3-quarter view of the concept.
What you'll learn
In this ZBrush tutorial, we will learn how to create a concept of a quadruped alien. Throughout these lessons we will design a fast base mesh using ZSpheres in ZBrush. We will then quickly sculpt out the basic forms of the creature and lightly detail it. We will then further our detailing in Photoshop using various paint over and texturing techniques, and finish by refining our creature using various photographs taken and collected by the Artist. In the end, we will have a realistic 3-quarter view of the concept.
Table of contents
- Creating A base Mesh 10m
- Refining Our Creature 12m
- Continuing to Refine 12m
- Arranging the Creature into Polygroups 12m
- Starting to Pose and Detail 17m
- Multiple High Resolution renders 9m
- Compositing the Renders 20m
- Starting the paint over technique 17m
- Refining The paint Over 21m
- Finalizing the Concept 9m
- Painting the Feet 14m