Creating Rock Structures for Games in ZBrush and Unreal Engine
In this Unreal Engine tutorial, we'll learn how to create rock sets for use within the game engine. Software required: Unreal Engine 4.6.1,Photoshop CS5, Maya 2012, nDo2, xNormal, ZBrush 4R4 .
What you'll learn
In this Unreal Engine tutorial, we'll learn how to create rock sets for use within the game engine. We'll learn to create rock and cliff reusable assets for games by focusing on creation of these assets using ZBrush and Maya for modeling. We'll end this Unreal Engine training with a real time version that has realistic and convincing results. Then using that knowledge you'll be able to create your own assets that can be used in Unreal Engine 4 in a similar way. Software required: Unreal Engine 4.6.1,Photoshop CS5, Maya 2012, nDo2, xNormal, ZBrush 4R4.
Table of contents
- Using References and Understanding Construction 7m
- Creating a Base Mesh 3m
- Sculpting in ZBrush 8m
- Sculpting Detail in ZBrush 3m
- Finalizing Sculpt in ZBrush 5m
- Decimating and Polishing in ZBrush 8m
- Cleaning the Decimated Mesh 6m
- Finalizing Low Poly Mesh and UVs 11m
- Baking Maps in Xnormal 5m
- Sculpting Larger Rocks in ZBrush 10m
- Creating and Combining Larger Structures in ZBrush 4m
- Using Ndo2 to Make Maps 8m
- Adding Normal Variation 6m
- Creating a Tiling Albedo 3m
- Importing Assets and Textures into Unreal Engine 6m
- Adding and Controlling Detail Normals 9m
- Adding Edge and Color Control 12m
- Creating World Based Texture Scaling 12m
- Reviewing Our Rock Structures 4m