Rigid Body Tips and Tricks in Maya 8.5
In this course we will get a look at some neat tips and tricks when using Rigid Body dynamics in Maya This lesson breathes new life into an old rigid body solver as we will learn about some basic workflow issues including the concept of standing and proxy objects. Software required: Maya 8.5 and up.
What you'll learn
In this course we will get a look at some neat tips and tricks when using Rigid Body dynamics in Maya. This lesson breathes new life into an old rigid body solver as we will teaches about some basic workflow issues including the concept of standing and proxy objects. We will also spend time learning how to set-up rigid body clones, use rigid bodies on characters, and utilize MEL to solve different rigid body problems. Software required: Maya 8.5 and up.
Table of contents
- Cycle Warnings with Rigid Bodies 6m
- Using Rigid Body Stand Ins 5m
- Using Proxies in Rigid Body Sims 5m
- Making a Rigid Body Clone 9m
- Switchable Rigid Body Clones 9m
- Using Rigid Bodies as Bones 6m
- Adding Rigid Bodies to Bones 6m
- Using the Bake Simulation Index 7m
- Using Deforming Rigid Bodies 4m
- Predictive Simulations 11m
- Using Contact Data 13m